Gangrel

Of all vampires, the Gangrel are perhaps closest to their inner nature. These nomadic loners spurn the constraints of society, preferring the comfort of the wilderness. How they avoid the wrath of the werewolves is unknown; perhaps it has something to do with the fact that the Gangrel are themselves shapeshifters. When a mortal speaks of a vampire changing into a wolf or a bat, she is probably speaking of a Gangrel.

Like the Brujah, Gangrel are fierce warriors; unlike the Brujah, Gangrel ferocity does not stem from anarchic rage, but from animalistic instinct. Gangrel have a keen understanding of the Beast in their souls, and prefer to spend their nights in communion with the animals whom they so emulate.

Advantage:
Gangrel rarely, if ever, engage in the politics of the Camarilla. Because of this, Princes don't usually expect a Gangrel to present himself when he enters the prince's city. Word of the Gangrel's presence is considered enough to be acknowledged.
Weakness:
Every time a Gangrel frenzies, he becomes closer to his animalistic nature. This affects him physically as well. Every third time the Gangrel frenzies, he will gain an animalistic feature (And the Negative Trait Bestial or Repugnant). Over time, this can cause the Gangrel to become a walking breach of the Masquerade.

Clan Disciplines: Animalism, Fortitude, Protean

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Gangrel of the City